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The Fun House is a British children's game show produced by Scottish Television and based on the American show, which aired on CITV from 24 February 1989 to 29 December 1999. Usually aired on Friday (with the exception of Series 4, broadcast on Wednesday and Series 5 & 6, broadcasting on Thursday). It was guided by Pat Sharp, who was also assisted by twin guard, Melanie Grant supporting the red team and Martina Grant supporting the yellow team. The broadcaster is Gary King. The theme song is composed by David Pringle and Bob Heatlie. In 2000, he was revealed by the BBC's Best TV Failure program which is a spin-off from Fun House featuring adult contestants also planned. A pilot was produced, including Carol Smillie as a contestant, but ultimately never aired, and the full series were not commissioned.


Video Fun House (UK game show)



Format

Each episode featured 2 teams each consisting of boys and girls representing schools from across the UK. There are 3 rounds in each episode.

Round 1 (3 Games Messy)

The opening game is called a messy game and usually uses gunge as opposed to food. One game is for two boys, another game for two girls and a third game for all four players, although the sequence will vary from episode to episode. In the later series sometimes all games will be for all four players. From Series 1 to 7 the contestants are usually barefoot when playing some messy games, this is stopped from the Series 8 until the end of the show. One of the three matches will be the "key game", in which the losing team will earn the same points as their score in the game.

As in the original American version, a question will follow every game, with a score of 25 points if answered correctly.

Round 2 (The Fun Kart Grand Prix)

1989-1994

The Grand Prix is ​​run with a go-kart of red and yellow and lasts for two (three) laps. Teams are racing on track to pick up tokens to add to their score, replacing drivers with each round. The first round is for "10" tokens for 10 points, the second for tokens "25" for 25 points, plus 25 points to win the race. The token that ends on the floor is null and void.

The token is then dropped into the appropriate colored box and added to the current team score.

1995

In 1995, the Grand Prix was extended to three laps and the numbered token was replaced with a generic silver token with a blue line, and they were all worth 25 points. The winning team received 50 points and no change of riders after the second lap.

The original format was revived at the end of 1995, but retained the third lap (which spins the round for 25 points instead of 50) and higher value tokens are collected first.

1996-1997

In 1996, the token was replaced with buttons and the start of the race was similar to the style for regular Grand Prix races. There are buttons for 10 points and 25 points, pressed on alternate rounds.

When it comes to adding points, they are represented by the lamp column for the "10" button and the "25" button, and added to the team score.

1998-1999

For the 1998 series, buttons were replaced with wheels. There are four metal wires hanging over the track with all four steering wheels attached. There are four steering wheels for each team (worth 25 points) so the maximum total points become 100. The first lap is a "power up" round, the second lap is for the second team member to collect their first 2 wheels, The third round is for members the first team to collect 2 second wheels, the fourth lap is a power-up round in which the second team member must win the race and collect additional points "50", (25 in 1999). The wheels dropped on the floor are not counted and no wheels are collected on the first and last laps. The points indicated on the light, this time representing the number of wheels collected, by Pat Sharp hitting the button on the team's podium. In 1999 the lights resembled the steering wheel. The result, as always, is then shown in figures on the LED screen on the team podium.

Round 3 (The Fun House)

In the English version of the show, to actually win a power prize, they not only have to take tags, they also have to answer one (often multi-parted) question correctly within 10 seconds. Also, the only reward in Fun House is non-monetary because European laws state that children can not win money on game shows. The Fun House itself is completely different from the US version. In that version, Fun House itself is actually designed like a house, while in the English version is designed like a funhouse ride that is often found in the fairgrounds. When Gary King announces the gift available, there is an original video recording of the prize location shown with the inset for the prize photo. From 1998 Fun House diagrams shown with the location of the gift illuminated, and the inset is still displayed, when the prize is announced.

Maps Fun House (UK game show)



Fun House Design

1989-1993

Far smaller but more colored than the latter. Almost everything is different from the newer version.

1994

Much bigger than the previous version and has a recurring theme from an intruder (a blowing statue like that) in Fun House, this includes the inflatable bully in the back that is the same size as the Fun House.

1995-1997

The annoying element has been removed from the show and the space previously occupied by the big bully behind the backs includes some flashing colored lights and fake 'windows' to emphasize the 'home feel'. This is accompanied by flashing studio lights, while the last series in the previous series have only the same studio lighting levels that have been present throughout the episode.

1998

The Fun House has been completely rebuilt, but many are based on the 1993-1997 version (although the big jump has changed from another slide tube to some giant step). This includes a Fun House that is only red and yellow instead of the previously used Multi-color Fun House. Front entrance area has been completely redesigned. This includes removal of the "Fun House" logo hanging above the entrance and the disappearance of two car washing styles spiral, replaced by two stacks (one on each side) with the above beam, each having a Fun House logo on it. In addition, the Fun House looks bigger than the previous incarnation, and certain parts have been completely redesigned (Snake Pit, for example, instead of just being a colorful box with snakes stuck in it, now a snake basket which is more traditional.) Also, when Pat Sharp introduced Fun House at the start of every episode, from now on, there are more explosions and bangs of fireworks in the Fun House than just two spark machines on either side of the Fun House entrance logos. The "upgrades" explosion also includes several smoke engines to give a better impression of special effects and along with sound effects across teams 'running' through fun-house added to 'weirdness' and the atmosphere. Also, stacked wall boxes are added at the entrance of the delightful home after Gary King announces an episode gift, and player 1 will plow through the wall to start the round when Pat says go.

1999

The final version is a bit of redesigning the Fun House. This includes a change to Big Leap from a high firefighter that leads to giant steps into a zip-line chair built to bring players from the top of the Fun House to the bottom ball pool.

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Fun House Obstacles

Series 1

Upstairs

  • Punch the Panels - Panel windows (LHS)
  • Tube - Rotating tunnel connecting Punch the Panels and Volcanoes
  • Volcano - Wall Climbing (Central)
  • Rope Bridge - Connecting the Volcano and the Weather Box
  • Weather Box - Cloud contains snow released by three levers (RHS)
  • Tree Balls - A number of balloons contain helium silver to act as clouds (RHS)

Up to the Intermediate Floor

  • Steps - Steps to connect Punch the Panels to Pots of Gold (LHS)
  • Lava Slide - Straight Scrolls connecting the Volcano and Lava Pool (Central)
  • Slalom - White zig-zag slide from the Weather Box to Snow Drift (RHS)

Mid Floor

  • Gold Pot - Three gold pots to dig in (LHS)
  • Bridge - Bridge connecting the Gold Pot to the Lava Pool
  • Lava Pool - Red ball pool at the bottom of the Lava Slide (Central)
  • Pumping the Piston - Crawling space connecting Lava Pool and Snow Drift
  • Snow Drift - White ball spheres at the bottom of the Slalom (RHS)

Center to Lower Floor A series of steps, stairs and slides Lower Ground

  • Machine Room - (LHS)
  • Balloon Tunnel - (LHS, in front of Machine Spaces)
  • Lava Swamp - A difficult set of clumps of foam spiked with 'FUN' (RHS)

Series 2

  • Tricks Box - Now the computer panel from the window. Replace Punch the Panels (LHS)
  • Cloud 9 - Replacing the Tree Balloon and the Weather Box (RHS)
  • Tied Within Net - Tunnel net. Replace Bridge
  • Lava Flow - The 'volcano' ball pool is renamed, and the bottom ball pool becomes the Lava Pool
  • Lava Cleaner - Update for pumping piston
  • Lava Swamp - The letter is now blown (RHS)
  • Cog Wheels - A series of wheels rotating on the wall at the edge of the Lava Swamp (RHS)

Series 3

  • Shrine - Each of the three skulls when pressed will reveal the creature from the temple. Trick Box Replaced. (LHS)
  • The Python - A snake wrapped around a tube
  • The Temple Door - One of the four levers will open the door to the temple. Replaces the Volcano (Central)
  • Aztec Wall - A series of holes in the temple wall. Replace Cloud 9 (RHS)
  • Net Maze - Update to Bind Nets
  • MASher - Update for piston pumping
  • Test Tube - The lava pool has added a test tube

Series 4

Series 4 looks at major redesigns, and provides the most commonly used layouts. There are lots of extra stairs, and slides, not everything has a gift attached to them. The entrance goes directly into the ball hole which has three possible routes from there. To the left of the balloon tunnel; to the right of the monster's maze; and straight ahead to ride to the uplifted center platform.

  • Balloon Tunnel - A tunnel full of balloons, it is the longest obstacle to complete and has a right hand bend in it before requiring a ascent to the center platform to get out of it. LHS.
  • Monster Maze - The fun front of the house is filled with hanging loud monsters. RHS.
  • Belter Skelter - A slide-like plate that leads to the bottom balls of Fun House from the middle platform.
  • Climbing Net (a.k.a.Net Ladder) - Nets to move up the Fun House. From here there are three directions: Flying Fox (rear left); The Bob Giring (front left) or Danger Net (right front).
  • Danger Net - A clean bridge that leads to a wild slide.
  • Wild Slide - A very steep and fast tube slid from Danger Net to the ball pool.
  • Flying Fox - A zip line that exits from the top of the Net Climb to the Pole of Firemans and/or Tube Crawl
  • Tube Crawl (a.k.a. Tumbling Tube) - Large plastic tube to browse through
  • Pole Firemans - A long pole similar to a firemans pole to slide down from the top into the middle of a fun house.
  • Run Ball - Long hole in the back of a fun house that can be reached from the Pole of Firemans
  • The Bob Giring - Lean bob down the large slide from the top of the fun house that leads to slip slip 'n' slide, In Series 4 features Skateboard & amp; changed in Series 5-11 with a Cresta-Run style basket with volts and sparks.
  • Sneaky Slip-n-Slide - Another tube slid across a wild slide but less steep and fast.

Series 5

  • Hole In The Wall - A wall with 5 holes, and tags hiding behind one of them. Note that the hole is a Bully family photo, at the top of Net Ascent (Series 5 only)
  • Bully - Giant poker head with giant teeth, you have to hit his teeth to get a mark at the entrance of the Balloon Tunnel (Series 5 only)
  • Trash Can - Three trash cans are full of garbage. Once the tag is dropped, it's hidden inside one of the barrels. In front of the Monster Labyrinth (Series 5 only)

Series 6

  • Crazy Cuckoo (a.k.a. Clock Room) - A giant bird cage with a green bird puppet inside, with its head sticking out the door. The tag is hiding somewhere around the cage. (Series 6 only)
  • Machine Room - A room full of cartwheels, where the gift tag resides in one of the petals of one of the carts. (Series 6 only)
  • Connection Wall - Walls with inner bar, and player must make correct connection to one bar to take tag (Series 6 only)

Series 7

  • Jungle Jump - Fire poles in the 7th series, except with the jungle like the tree leaves on it (Series 7 only)
  • Stone Face - Hawaii is like a rock with a hole in their mouth, and the player must punch the right side of the stone face to grab the tag, at the top of Rock Climbing (Series 7 only)
  • Pullover - A closet like a long-sided sweat area with a hidden tag on one arm of one of the shirts, in front of the Balloon Tunnel (Series 7 only)
  • Hungry Burgers - An area with 3 cheeseburgers, and one of the burgers has a hidden tag somewhere in his patty. In front of the Monster Labyrinth (Series 7 only).

Series 8

  • Giant Steps - A giant staircase in front of the house, connecting a ball pool with a middle floor replacing Helter Skelter
  • Angular Triangular - A box with two triangular shaped spinning shelves in it, and tags hiding somewhere on one of the shelves at the top of Climbing Net (only Series 8)
  • Magic Curtain - Foam rubber curtain that you can pass on the middle floor (Series 8 only)
  • Turning Twister - Square, opposed to Angular Triangular, with 5 rotating circles, where tags hide in one circle (more like Hole In The Wall) in front of the Tunnel Balloon (Serial 8 only)

Series 9

  • Snake In The Box - The box contains snakes. Notice the title sounds more like Jack In The Box, but is much different from the real Jack in the Box, at the top of Net Climb
  • Frames - The ascent frame is in the capital letter A, replacing the Magic Curtain
  • Crazy Gong - Large box with polystyrene gong in front, open to get the label. In front of the Monster Labyrinth (Series 9 only).

Series 10

Series 10 looks at another redesign, though not very dramatically. Some elements are stored as main platforms. The Snake In The Box; Pole Firemans; Flying fox; Ball Run; Climbing Net; A frame; Giant Steps; Net Hazards; Crawling Tubes; and WildSlide is untouched.

  • Balloon Tunnel - A tunnel full of balloons, half-length and completely straight and moved to the right side of the ground floor.
  • Bob Beam - The Bob Giring was redesigned to achieve a series of steps
  • Sunken Well - An area with four long plastic tubes, with ropes attached to them, and one tag also attached to one of the tube ropes, on the platform after Flying Fox
  • High Tower - A very large tower with stairs to climb up the Fun House, which also leads to the end of the Tube Crawl.
  • Big Leap - Big firefighters near the Tube Crawl that drop players onto the Giant Steps (Series 10 only)

Series 11

  • The Big Drop - A zip-line seat built to bring players from the top of the Fun House to the bottom ball pool (Series 11 only)

Shimmer and Shine | About the Show | Nick Jr. UK - YouTube
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Transmission


House of mirrors - Wikipedia
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References


Family Entertainment - Burghley Game and Country Fair
src: burghleygameandcountryfair.co.uk


External links

  • Fun House on IMDb
  • Fun House at the British Film Institute
  • Fun House at UKGameshows.com

Source of the article : Wikipedia

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